Texture




 * __ Texture. __**

Textures are "surface" designs which support the illusion of real substances or present invented composites. There are 2 types of texture. ACTUAL textures refers to surface illusions of wood, water, glass, clouds, fabrics, metal, etc. VISUAL textures are linear, shape and color patterns invented for specific areas of a composition. Creation of these is limitless. Textural screens are easily made with natural materials taped to cardboard as seen below. The left poster shows actual fabric textures with 2 respective visual interpretations to its right.
 * Texture** refers to the properties held and sensations caused by the external surface of objects received through the sense of touch. Texture is sometimes used to describe the feel of non-tactile sensations. Texture can also be termed as a pattern that has been scaled down (especially in case of two dimensional non-tactile textures) where the individual elements that go on to make the pattern not distinguishable.

__Importance__.

It´s needed to take control of the texture we´re going to create on the way the design is developing itself. A rustic texture won’t be the indicated for a palace, for example; or maybe a brick wall is better for a campsite than for a hotel on the city. So according to this, is obvious we as architects and urban planners just can´t create spaces or urban systems without thinking in texture, it could seems too superficial, but professionals know that it isn´t. Textures on design can change completely the sense we want to give to a building (example) if it´s not controlled or created in wrong way. As other structural and architectonical elements, texture is one more tool that complements the language that architects apply, that which allows us to transmit sensations and feelings through the spaces we imagine.